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Batsugun wiki
Batsugun wiki








batsugun wiki batsugun wiki

Unless you want to learn its wacked out scoring tricks ("trick" really) then there's not a whole lot to do once you've no-missed the game, which, while far from trivial, is still a fair bit easier than even just a basic one loop clear of many of Toaplan's previous shmups. An additional stage would have done a lot to round it out, but even just a second loop suffices to provide more longevity. With the pace and the short length of the game, the original version of Batsugun is a rambunctious burst of action that, while lots of fun and never boring, doesn't feel quite as substantial and epic as previous Toaplan outings in terms of raw level design. Toaplan shmups are typically quite deliberate, with lots of spaced out zako fights (In Tatsujin Ou we see probably the most extreme example of this style), but in Batsugun the dead space is shortened significantly and the enemy patterns are perhaps a tad less repetitive than usual. There are no loops and the game is over after just 5 fairly brief stages.Īnother feature that DonPachi would subsequently walk back is the absolutely blistering pace the stages and game overall may be short, but they're packed. Checkpoints are gone and you instead respawn instantly on death, you get 1 extend for a total maximum of 4 lives for a credit, and the final boss is over and done with about 15 minutes after you start. If V-V, after Toaplan's traditional line of games that both loop and award extends infinitely, shows an acknowledgement that maybe players shouldn't be able to hog the machine at the game center all day for 100 yen by limiting the number of loops and extends, the original version of Batsugun could perhaps be considered an overcorrection. With the first two Cave outings DonPachi and DoDonPachi, we see a similar setup sans-checkpoints. With his first known entry into the shmup canon, V-V, we see his near-standard 2 medium length loops with his favored revenge bullets mechanic showing up in loop 2, albeit all with checkpoints, and a limited number of extends. Whether in its original or Special version, Batsugun represents an interesting structural detour within the first four Tsuneki Ikeda-led shmups.










Batsugun wiki